THE MANIFEST
This blog is about game design
conventions and principles I’ve been processing and analyzing a lot in my head
lately. I’m not claiming them to be anything revolutional, just some stuff I’ve
figured out while learning to be better in game design. I started to feel like
I should write these thoughts down, and share them with other people.
When I use some games as an example,
I’ll try to use them mostly in a positive manner – what this game made right. IF I use some particular game as a bad
example, I sincerely apologize the developers behind that game. My intention is
NOT to thrash anyone’s work. I’ll
only use a game as a bad example, if it REALLY
brings a good point on the table. I know from many years of experience, that in
many cases, when something isn’t quite working, there can be so many reasons
behind, that don’t have anything to do with the competence of the team. But as
said: I’ll try to avoid using any game as a bad example as far as possible.
I personally like to read (and
watch) a lot of postmortems/making of articles and development blogs and this
I’d like to think as my own contribution. I’ve always liked the thing about
game development as an industry, that the communication is quite open – we
don’t keep everything with ourselves. Most of us are passionate gamers and when
you help someone to make better games, it eventually means, that also YOU will have better games to play. If
this blog gives even one person an inspiration or help in their path of
becoming a better game designer, my goal is met.
Hope you’ll enjoy reading these.
And feel free to re-tweet and share these writings of mine in the social media. :)
ABOUT THE AUTHOR
I’m the main animator dude at Housemarque, having worked with titles
like Outland, Dead Nation, Super
Stardust Delta, Furmins and now the up-coming Alienation. Before joining Housemarque
back in 2008, I had worked in some more hobby’ish little games with my friends.
I’ve started to get more and more interested in game design too, during the
past years, which has lead me to start learning game design passionately and to
make my own game prototypes. This blog represents only my personal opinions.
I started my gaming passion back in
1985 with Nintendo’s Donkey Kong Jr. Game & Watch, and
the addiction was set, followed with C64
and NES. 30 years later I’m still a
passionate gamer, who likes pretty much all kinds of genres, and one of the
lucky ones, who can say, that “I get paid for doing something I honestly LOVE”.
My initial passion for animation
started of course from seeing movies and cartoons made by the great Disney. But the one, that really
dragged me deeper was the movie Who
Framed Roger Rabbit, which I still watch at least once a year.
-Tomi Kokki
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