DECONSTRUCTING: Interconnected
core design in ADOM and Rocket League, part 1 of 2
INTRO
This
time I wrote about a one solution to a meaningful
hi-level design – interconnecting
core design features. I’ll use two games as examples, which are very current at
the moment AND which I’ve been,
“surprise, surprise” playing a LOT,
and thus once again thinking a lot of. These two games are ADOM (aka Ancient Domains of
Mystery), which just recently debuted in Steam, and a “little” phenomena called Rocket League. But there is also a bigger reason for choosing these
exact two games: they both share, even though representing a whole different
style of games, one distinct feature. They both have executed masterfully the interconnection of their main core
design features, which all perfectly contribute to the end result as well as
complimenting other core features, creating a very meaningful design.
In
sake of pure reading pleasure and my limited free time, I decided to chop the
article in two parts, this being naturally the first part.