Saturday, November 28, 2015

DECONSTRUCTING #001: FIRST LEVEL OF DUKE NUKEM 3D

DECONSTRUCTING: FIRST LEVEL OF DUKE NUKEM 3D

INTRO

The second article is going to be the first in the series where I’m analyzing what makes some feature so good and what makes it work in some particular game(s) , by doing a deconstruction of the feature(s). I’ll start doing this to one of my all-time favorite levels – the very first level of the first episode of Duke Nukem 3D. This is THE level I every now and then play and it’s still fun after all these years, thanks to its great level design. I still remember playing the first episode over and over again - when Duke 3D’s 1st episode was out as a shareware-demo, before the whole game was available - and speedrunning the episode, especially the first level. And this was before I even knew speedrunning being its own thing. I just wanted to speedrun it and become a God in that level. Levels like this, that make you want to speedrun them and become a master in them, are usually very well designed.