DECONSTRUCTING: FIRST LEVEL OF DUKE NUKEM 3D
INTRO
The second article is going to be
the first in the series where I’m analyzing what makes some feature so good and
what makes it work in some particular game(s) , by doing a deconstruction of
the feature(s). I’ll start doing this to one of my all-time favorite levels –
the very first level of the first episode of Duke Nukem 3D. This is THE
level I every now and then play and it’s still fun after all these years,
thanks to its great level design. I still remember playing the first episode
over and over again - when Duke 3D’s 1st
episode was out as a shareware-demo, before the whole game was available - and
speedrunning the episode, especially the first level. And this was before I
even knew speedrunning being its own thing. I just wanted to speedrun it and
become a God in that level. Levels like this, that make you want to speedrun
them and become a master in them, are usually very well designed.